Hi from the guys of Hollo Pointe! We host the Hollo Pointe DCS Open Beta servers and Discord channel. We are inviting everyone to a DCS Fly-In on June 2 & 3, 2023, Friday evening (US) and Saturday.
Voice comms will be on the Hollo Pointe channel. You can join us here: https://discord.gg/Es95qYx
In-game text chat is fine, too. We run the latest DCS Open Beta version with Integrity Checks.
Friday, June 2, and Saturday, June 3. Everyone is invited, regardless of skill. Come on in and join the flying. Our Hollo Pointe (HP) server will run a variety of modern aircraft missions on the Caucasus map:
Back of the Hand
Erl Sis
SEADS of Love
The Highway
All skill levels are welcome. The Fly-In will officially start early Friday evening U.S. time. Just pop into a mission – and Read The Briefing! See the F10 Radio Menu for mission options including Initialization and Restart.
Our alternate server, Hollo Pointe North (HPN) includes missions for higher skill levels, as well as with WWII aircraft.
Rules: In order to ensure fun play for everyone, there are some ground rules and/or guidelines listed below. In general, if a player is disrupting everyone else’s good time, they will be kicked and/or banned.
- Shoot to Kill, Play to Have Fun. It’s not just a motto, it’s…ok, well, actually it is just a motto, but it’s a pretty good one. Play nice.
- No team-killing, consensual or otherwise. People may be banned for offenses.
- Please. No obscene language, VOIP or text. Not all folks enjoy obscene language, even if meant in good humor. Other folks may have friends/family reading the chat messages. Use push-to-talk on your VOIP program.
- Know how to start your a/c and use the active runway. There is an active runway and proper radio frequency at each airbase that includes a preferred direction for takeoff/landing. Ask if you’re not sure about the runway; the Tower should direct you to it with the heading. Do not go against the flow, even if it means a longer flight or taxi. Declare an emergency in chat within ten miles of the airbase if you must go against the active runway heading and call for a clear runway and state how far out you are in miles and minutes. Stop and announce intentions before rolling onto a runway, even if just taxiing “quickly” across. Tip: Check the surrounding area for other players using the F10 map view. Don’t back taxi down a runway unless there’s no other way to go. Even then, announce it to the group.
- The priority order when there’s a conflict for runway or taxiway access is as follows:
- 1) Emergency (damage or low fuel)
- 2) Landing
- 3) Taking off
- 4) Taxiing to runway
- 5) Taxiing from runway
- In the event of a priority tie “Got There First” and “Right of Way” (i.e., if the other vehicle is to your right, you let them go ahead of you) are the tie breakers. Clear the runway as fast as possible after landing and then announce it: “Skippy5 is clear of the active runway!”