Werewolf Strike

DesignerFranze
MapPersian Gulf
Running time8 hours
TypePvE
Slots59
Date21 April 2016
Start time0550 Local
VersionvOB27_207q
DCS Version2.8
Skill levelEasy

Overview

Werewolf Strike is a PvE mission based upon the classic game Desert Strike. It is primarily a helicopter mission, with some fixed wing slots for additional support. Helicopters start on various ships and carriers, with a few slots based further back on an island. Most of the objectives are fixed, but some are randomized, allowing for some flexible playthroughs.

The scenario allows for players to utilize all helicopter platforms in various capacities, with attack helicopters taking the lead. Utility helicopters can deploy troops and rescue intelligence teams, with some limited sling load operations. Jets can be employed in a limited fashion, but at the price of dealing with much tougher enemies.

The scenario depicts the fictional takeover of Dessertland, a small middle-eastern country, by General Sarukh with the assistance of the FIA. An elite team of helicopter pilots are called in to destroy General Sarukh’s forces and restore order to Dessertland.

Objectives

There are five objectives in the scenario: destruction of the coastal defense forces; destruction of Ras Al Khaimah airfield; rescue commandos; destruction of the SCUDs; and apprehension of General Sarukh. Rescue of the commandos is not a requirement, but will greatly assist in completion of the last two tasks.

The coastal defenses are heavy, consisting of various western equipment such as Leclerc tanks, Rapier ADA, and various APCs. Some eastern vehicles such as the BMP-3 are also present. A well-defended forward HQ is also present, able to coordinate a response to any attack from the coast.

Ras Al Khaimah is the next objective, which operates fighters and allows quick resupply to the coast. Destroying the forces present here will allow players to potentially capture the base and use it for their own purposes.

Spetsnaz commandos are spread throughout the area and have important intelligence on the whereabouts of General Sarukh and his SCUDs. While rescue of these commandos is optional, getting them back will allow the final two objectives to be completed much faster. They can be found in a special way: all helicopters have a beacon radio capability and can tune to 0.900-0.999MHz AM/900-999khz to get a signal from them. Their locations can then be passed to utility helicopters, if present.

The SCUDs are randomized: there can be anywhere from 2 to 6 present in various locations. If the commandos are not rescued, then these SCUDs must be located first. They are also well-defended, with a number of ADA assets nearby.

General Sarukh will not show his face until the previous objectives have been completed and his position will be randomized. If players fail to stop his convoy from reaching his destination airport, they will have a limited amount of time to destroy his aircraft before it takes off and escapes from the region. If the commandos have all been rescued, then his actual convoy starting point will be revealed on the map.

Considerations

There is a small FARP point on the coastline for players to rearm and refuel from, as well as a drop off point for rescued commandos. Once the coastal defenses have been destroyed, additional slots starting from this location are opened. This location is very vulnerable to fighter attack, so it might be wise to have a Gazelle with Mistral patrolling nearby.

There are locations deeper into the desert that are suitable for setting up FARPs; when these locations are found, utility helicopters may deploy troops nearby to capture them and allow for operations deeper inland.

MANPADS and small infantry teams are spread throughout the area; they are an incredibly dangerous threat and hard to find due to their small size and because they typically hide in urban areas.

Utility helicopter crews will warn pilots if they see a missile launch: there will be an auditory alert and a text alert if they observe a launch on the helicopter.

There is an AI assistance option available in the mission; utilizing this option will start a number of AI helicopters and aircraft that will make attacks toward the coastal defenses and the airfield, allowing players to focus further inland. They will not completely nullify the first two objectives, but will make it much easier for players to finish up.

In addition, the AI assistance will also deploy a landing craft to set a friendly SHORAD unit up near the beachhead, which will help to defend player incursions. However, the El Hombre corvette must be sunk before the landing craft can approach, or it will surely be sunk.

You can command AI helicopters to ferry troops with F10 map marks by using the command “TROOPREQ” on the marker. If you want them to drop crates to turn a FARP into a FOB, use the command “CRATEREQ_HERE” near the FARP you want upgraded. There are two SA342Ms available for limited attack; use the command “RCASREQ” to order these to attack an area. If these groups get stuck or are turned inoperative (or you simply dislike them), you may send them to the gulag with the command “GULAG_” and then the group name (R_MI8_CARG01, R_MI8_CARG02, R_KA27_CARG01, or R_SA342_ATK01).

Note that there are various listening posts throughout the area. These posts will alert nearby units of your approach, so ensure you destroy them or avoid them.

Transport helicopters can take squads of infantry from the beachhead at CP53 or FOBs. They come equipped with Igla, RPG-16, and two commandos. Use them to capture FARP locations and airfields, or to bolster air defenses as you move forward.

Large containers at the beachhead in CP53 can be transported to deploy more lethal air defenses at their deployed locations. Deploy a crate to Ras Al Khaimah for more serious defenses!

Ammunition crates and barrels are spread throughout the area which can be sling loaded to convert FARPs into FOBs. Drop two of these crates within 500m of a FARP to convert it into a FOB. Once a FARP is converted into a FOB, it will deploy more lethal SHORAD and allow transport helicopters to spawn infantry teams.

Once the beachhead forces have been decimated, additional helicopter slots will be made available at FARP YUNGA. DO NOT SELECT THESE SLOTS BEFORE THE BEACHHEAD IS SECURE! Otherwise, saboteurs will destroy your aircraft before it has a chance to take off!

You may also command deployed infantry groups with the “EMBARK_” and “MOVE_” commands.

Slots

Ka-506
Ka-50-312
Mi-8MTV210
Mi-24P10
SA342L, M, Mistral, Minigun9
UH-1H6
AH-64D Block II14
JF-174
MiG-29S2
Su-252
Su-25T2
Su-272
Su-332
Tactical Commander1

AI Flights

There are no persistent AI flights; all AI aircraft are limited in number and waves. If the AI assistance option is used, several Ka-50 groups will be spawned, along with SA342 Mistral, to attack the coastal defenses. This will be followed up by Su-25Ts attacking air defenses, in addition to JF-17s attacking the airfield.

Hostile aircraft consist primarily of M-2000Cs running CAP in the area, while high value AWACS and fuelers are escorted by F-15s. More advanced AI aircraft may scramble if any Red fixed wing aircraft are detected in the area.

Three transports and two attack helicopters can be requested with marker commands. “TROOPREQ1” will request an Mi-8 to deploy troops, “TROOPREQ2” will request the second Mi-8, and “TROOPREQ3” will request a Ka-27. “CRATEREQ_HERE” will request a transport to grab the nearest supply crate and deploy it to the nearest forward FARP to upgrade it.

Weather

Temperature: 27C

Winds: Light at lower altitudes, with up to 30 knots at high altitude. North-northwestern direction.

Clouds: Moderate, gradually clearing as the day goes on.

There is a significant dust haze present, inhibiting visual range.

Signal

Spetsnaz are using 0.900-0.999MHz AM/900-999khz beacons for location. Tune any ADF equipment you have to this frequency! Ka-50s may tune their ARK-22 to channel 8 to pick this frequency up.

Red Carrier group —
Ticon – 379Mhz AM
Perry – 379.1Mhz AM
Forrest – 379.2Mhz AM
Sara – 379.3Mhz AM

Red Destroyer group —
GUANGZHOU – 378Mhz AM
BINZHOU – 378.1Mhz AM
HAIKOU – 378.2Mhz AM
WUZHI – 378.3Mhz AM

Abu Musa – 250.4Mhz AM UHF / 122.9Mhz AM VHF

GCI 276Mhz AM UHF

Downloads

Werewolf Strike vOB27_207q

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